Sunday, 23 March 2014

March 17th - 23rd (Week 26 of 33)

Been quite busy, managed to skin Britney with some success, but it needs a great deal more refinement, once I have properly weighted the models adding animations is a simpler process. I also toyed around with the gates.

The Sharks can now track the players movement and adjust accordingly, I'm having some slight issues with resetting their position within the parent object upon each activation, this will be resolved in time.

Weekly Drawing...



I'm still getting quite a bit of joy out of sketching ideas for mods for Neo-Scavenger, so I made a few more that I'll refine later. The post-apocalypse crude armour stuff is an interesting subject to draw, I've been looking at a lot of primitive armours and weapons for information, my internet history is now quite incriminating. I found that using the template (taken from in-game) improved my sketches. I'll likely post more at a later date.

Friday, 21 March 2014

Current_Portfolio (2014)

Current Work...

I'm working solo on a game project I titled Neo-Cretaceous Britney, it will be an endless runner with shooting elements, so far it has gone well, and most of the scripting, and asset creation has been completed. Currently I am in the process of learning how to better skin and animate my characters.

Examples footage of builds available at...






Previous 2D Work



Previous 3D/Unity Work


The last image was taken from "Marble-Run"
It was a game that myself and my 2 team-mates produced.
It can be viewed at the following link...
(Please note that some assets are not my own)

Misc

I also programmed a game in Processing by myself during my first year, it can be viewed at...
I've managed a small team in the creation of a vertical slice with some success.
I can personally see to the creation of my own (basic) bespoke scripts within the unity engine unassisted.
Education wise I have a background in animation, computing, art, product-design and graphics.

Sunday, 16 March 2014

March 10th - 16th (Week 25 of 33)

I am now 22, I will no longer grow :(... still recovering from a nasty cold, but look what's this...

I made a new ad, it's based on UCA and student expectation, I found it amusing I suspect for most it will either not register, the colour scheme is still a bit off, will likely change parts of it to lime green for contrast...
I'll be wanting at least another 2 ads, will likely have one for "Al's Bakery" and another that I'll likely find create from old work.




Monday, 3 March 2014

March 3rd - 9th (Week 24 of 33)

Need to animate the Britney model a thousand or so years ago, hope to move on to that soon, as a lot of the important models are in finished. However this excludes one set of integral models, the platforms...
Unfortunately I've caught a nasty cold, thusly computers are giving me migraines, got this lot done though, will showcase in Unity next week.


This has set me back a tad, I obviously haven't done enough, and I neend make some rapid progress.
I think that the for the next week I'll piece my game together with the assets I have.

Tuesday, 25 February 2014

February 24th - March 2nd (Week 23 of 33)

Animation needs to be worked on before time becomes an issue, there should only be around 2 models to animate, those models being the Shark and Britney, these models are now textured so animation is now something I should turn my attention to.



Worked quickly to the on the "Game Over" screen, will hook it up shortly (it works now)
Been very-very-very lax, here's a new enemy type though... The GR8P (GeorgeRick-8 Pod) nick named The Grape by NC-Defence troops.
As another addition I made these obstacles for the player, I though of them as being a Czech Hedgehog but I found the design a little frustrating to model, so these are more styled after a Roman valli (Sudes) and make a tad more sense for use against an organic...



Weekly Drawing 

Working on an ad that I'll use in-game on a bill board for "Al's Bakery", might see IRL use but tiz unlikely, will work on them to a more finalised form in the following week.
Rough Sketch 1
Rough Sketch 2 
Monster thing that I'm working on, I quite like playing Neo-Scavenger so I thought it might be neat to do a few drawings of enemy designs that I'll post on a suggestions page or something.

A pun I made a while ago worked up a little better, still in a cartoony theme, but it works well I think.

Friday, 21 February 2014

February 17th - 23rd (Week 22 of 33)

Texturing

The teeth, that were previously individually modelled, have been replaced with a few plains. This was not only to lower the poly count, but also to keep the cartoony drawn style I'm trying to achieve. There were some issues however, the plain was the wrong way round and thus didn't display correctly, it had to be adjusted by hand in order to display properly.

State of the Game

The game as a whole needs much more work, the building assets will do for now, but the enemies need to be textured and Britney animated. The HUD needs some bespoke texturing, in a similar manor to the Menu.
The Jet-Pack Shark is basically finished, it just needs some particle effects flowing from the rocket nozzle.  

 I adjusted the menu slightly, the "select" is a little confusing though, so I might have to replace it later.

Weekly Drawn Image: ???


Tuesday, 11 February 2014

February 10th - 16th (Week 21 of 33)

Achieve Basic Functionality 

I may have signed up for wasting a bit of time later this and next week (cooking batches of chilli-con-carne) so there is a huge emphasis on getting a whole lot done Monday-Friday.
Alastair (Programming Tutor) is apparently going to be in today (Wednesday) so I'm looking to make some C# problems for him to solve.  
Menu Design 1
Despite the name this is the 2nd iteration of the menu, initally I started with the whole Live-News set-up just to provide loose context as to what's going on, without spoiling it for 1st time players. The disconnect was a tad too much however and I needed to tie it all together, thus you can see the N.C.Britney logo that I designed for an in-game bill-board.
However the problem was that it looked even less like a News-Feed so I made some additional changes...
Menu Design 2
The News-Feed bar is currently not functional, this is something I'll address much later down the line (or remove all together). I'm not totally happy with the look, but I'll leave it for now and move on to the option and in-game character functionality.

Sunday


The chili-con-carne went well, thanks for asking. The work did not go quite so well, no worries I'll finish it all today... watch this space... yeh. Got to cook a batch of curry for the Thursday though and I'm sort'of watching Attack on Titan.  
...-later-...
Okay the code is basically finished and until the assets are finalised there's no point working on it any further.

Weekly Drawn Image: Dwarves (OVERDUE)

I'm sort of a fan of Dwarf Fortress, a real-time text-based management game, so I thought it'd be cool to do a few renditions.