Sunday, 23 March 2014

March 17th - 23rd (Week 26 of 33)

Been quite busy, managed to skin Britney with some success, but it needs a great deal more refinement, once I have properly weighted the models adding animations is a simpler process. I also toyed around with the gates.

The Sharks can now track the players movement and adjust accordingly, I'm having some slight issues with resetting their position within the parent object upon each activation, this will be resolved in time.

Weekly Drawing...



I'm still getting quite a bit of joy out of sketching ideas for mods for Neo-Scavenger, so I made a few more that I'll refine later. The post-apocalypse crude armour stuff is an interesting subject to draw, I've been looking at a lot of primitive armours and weapons for information, my internet history is now quite incriminating. I found that using the template (taken from in-game) improved my sketches. I'll likely post more at a later date.

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