Friday, 21 February 2014

February 17th - 23rd (Week 22 of 33)

Texturing

The teeth, that were previously individually modelled, have been replaced with a few plains. This was not only to lower the poly count, but also to keep the cartoony drawn style I'm trying to achieve. There were some issues however, the plain was the wrong way round and thus didn't display correctly, it had to be adjusted by hand in order to display properly.

State of the Game

The game as a whole needs much more work, the building assets will do for now, but the enemies need to be textured and Britney animated. The HUD needs some bespoke texturing, in a similar manor to the Menu.
The Jet-Pack Shark is basically finished, it just needs some particle effects flowing from the rocket nozzle.  

 I adjusted the menu slightly, the "select" is a little confusing though, so I might have to replace it later.

Weekly Drawn Image: ???


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