Wednesday, 31 December 2014

January 2015

I previously implemented a lot of changes that made the game a lot prettier, the AI more clever and the scripts cleaner.
Foolishly I left it at that point for for some time now believing myself pretty much done. Now though I have additional plans.


  • No City Blocks: The city sucks, it adds nothing, so I'll do away with them (at least to a large extent) and instead have the billboards displayed more loudly and proudly.
  • Meandering track: I envision an ever forward though occasionally meandering track.
  • Turn Support: The Level Generator still cannot pull off the classic Temple-Run turns, as I never made it with that in mind, I want that capability.
  • More Context: The player starts in a news room and is thrown into a dinosaur within a second of clicking play, it's janky.
    • Intro Scene
    • An End???
  • More Frames: The game feels like it lags more than it should.
  • Better Deaths: Longer clearer animations
  • In Game Points: I've neglected putting in points for a while now, but it needs to happen.
  • More hazards: Need to jaz up the environment.
  • More Music: I need to find more songs, and randomise it.
  • Quotes: I thought it'd be quirky to let them be randomised, but the repeats make it look like the tank's run dry.
  • More transitions: As mentioned between scenes it feels janky and unprofessional it needs to feel cooler. 
  • Random Quote Generator: Why not?
In terms of taking this game further, I think I've decided not to look to monetise it as all the work I've created in 3dsMax would need to scrapped and Blender feels like an investment that will not pay off.

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