A lot of content needs to be created in order to finish this game to a standard I can either look to showcase it as a part of my portfolio or think about potentially selling the game in some fashion. There are a lot of integral changes I'd like to implement though, alongside general aesthetic and game-play related additions. I would like to aim to have the game in portfolio worthy condition by October, by November I would like to have most content finished, by December everything should be done. Alongside this project I also have to finish a few side projects I'm working on to boost my portfolio.
- Have a single EnemyAI file with different Attributes (High)
- Shoot Projectile
- Fire Rate
- Projectile Speed
- Reload Time
- Look At Player
- Plus Trajectory
- Movement
- Follow Player
- Meander
- Move Forward
- Descend From Sky
- Segment Update Order (Low)
- Enemy
- Environment
- Projectiles
- Animate all units
- Shark (High)
- Snapping Mouth
- Wiggle
- Re-animate Britney (Low)
- Fix jump animation
- Create New Assets
- NCP Segway Attack Unit (Med)
- Special Buildings (High)
- Burger Joint
- Hospital
- Telescope Thing
- Radar dish (building and small asset)
- Terrain Assets (Low)
- Swamp
- Crashed UFO
- Fix
- Exposed ship particle spawn due to camera movement
- Distance Counter
- Shit Rank Names
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