Basic Proposal |
Game-play...
NCB is to be an endless-runner with shooting elements, in many ways similar to a great many on-rails arcade space shooters. Coding is not my forte, and thus servilely limits what can be created before the deadline, however what can be achieved outside of the basics is rather hard to determine.Those basics include:
- Controllable side-scrolling
- Controllable jump mechanics
- Procedurally generated Environment, Track and enemies
- Lightly scripted AIs for enemy units
- Shooting mechanics
- GUI and its associated mechanics (health/score/distance)
- Functional Menu with options
Aesthetic...
Basically the whole game is a device that I'll use to show off my work, bill-boards will show-off some 2d ads, and there will be randomly generated 3d environment create by Mr.J.C.Barber (ME!).
Characters will all be very designed to look serial, with the intent of amusing my audience. I think that as my 1st attempt at creating a finished game I shouldn't look to create something too visually ambitious, going for realism would require side-lining all other aspects of my game.
A strong simple aesthetic will not only allow for more time, it will also enable me to explore porting the final product to android devices.
A strong simple aesthetic will not only allow for more time, it will also enable me to explore porting the final product to android devices.
I want to have a borderlands-like o cartoon style
All of these elements will tied together with a cold pink, blue and purple colour pallet, with highlights in a contrasting neon-green bringing to attention enemies/bullets/misc. Also
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